The Kindred Saga
A tribal, commander-led strategy card game set in a gritty, low-magic world. The synergy of a tribal deck, played on a lane-defense board where position decides the fight.
In development. A digital game and a physical tabletop edition are both planned.
Three ideas hold it together
Tribal synergy first
The rules reward staying loyal to one faction, so you field an army instead of a pile of good stuff.
Commanders lead from the start
Every game opens mid-battle, with your Commander's starting units already on the board.
Position decides fights
Units fight in front-to-back rows. Where you stand matters more than raw stats.
Four factions
Each faction has its own theme and its own way of playing. The game rewards staying loyal to one.
The Weald
Nature and transformation
A living ecosystem where instinct, discipline and the environment depend on one another.
Hearthlight Dominion
Defense and formation
The last bastion, burning along a gradient from fuel to flame to ash.
The Scarlet Tithe
Control and economy
A blood economy built on bureaucratic oppression and debt.
The Hollowed
Recursion and rule-breaking
Eternal mourning, and the debris of war that refuses to fade.
Follow the build
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