The Kindred Saga

A tribal, commander-led strategy card game set in a gritty, low-magic world. The synergy of a tribal deck, played on a lane-defense board where position decides the fight.

In development. A digital game and a physical tabletop edition are both planned.

Card preview coming soon

Three ideas hold it together

Tribal synergy first

The rules reward staying loyal to one faction, so you field an army instead of a pile of good stuff.

Commanders lead from the start

Every game opens mid-battle, with your Commander's starting units already on the board.

Position decides fights

Units fight in front-to-back rows. Where you stand matters more than raw stats.

Four factions

Each faction has its own theme and its own way of playing. The game rewards staying loyal to one.

The Weald

Nature and transformation

A living ecosystem where instinct, discipline and the environment depend on one another.

Hearthlight Dominion

Defense and formation

The last bastion, burning along a gradient from fuel to flame to ash.

The Scarlet Tithe

Control and economy

A blood economy built on bureaucratic oppression and debt.

The Hollowed

Recursion and rule-breaking

Eternal mourning, and the debris of war that refuses to fade.

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